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Classes & Skills

Merrwon's Magical Market!

~Erulian Merchant Merrwon Tas‘Ziel~

In medieval times, folk were recognized by their crafts often. Having skilled hands not only provides a means for gold, but also helps to make a name for oneself in the world.

Choose from 8 skills, additional hobbies as well as opt in for an apprenticeship to gain further skills, potion making, blacksmithing, engineering - leading your life as you see fit!

 



Main Skills & Classes
 

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Select a class below to view it in detail


 

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Building & Mastering Your Skills
 

Building up your craft is simple and easy. All you do is craft, hunt or find items of your class to turn in to special markets in the starter village of the map! Once turned in, you receive specific colored tokens to purchase reward items, blueprints and general goodies for your career.

You earn titles for your career based on the percentage of these items you own:

10% - Novice
25% - Tuit
50% - Adept
75% - Erudite (Mentor)
100% - Master

 



Crafting Costs, Immersive Crafting / Harvesting & Economy
 

The server is delicately coded to simulate a delightful crafting and economic experience. Crafting costs have been changed on many items, requiring utilizing the market and skills of others to craft the goods you desire. Most materials are still available via farming; you will never be without being able to have the basics of Ark, if not knowing someone of another class.
 

Crops
 

Liquors & Beneficial Foods
 

Alchemists
Gardening Chefs
Potion-Crafters
Dino-Ranchers

 

Alchemists
Gardening Chefs


 

Weapons & Armors
 

Technology & Saddles
 

Blacksmiths
Armorers
Merchants

 

Engineers
Industrialists

 

Special Kibbles, Breeding Equipment, Rancher Goods (milk, eggs etc), Special Tames

 

Dino-Ranchers
 

Magic, Potions, Relics, Unique Items
 

Mages
Alchemists
Potion Crafters
Merchants

 



Hobbies
 

As with life, hands often have additional skills, or one may seek to learn beyond what they know. Hobbies represent aspects of your character that aren't marketable like a Main Skill, but create additional skills in your character. These exist to mimic skills in things like gardening, cooking, hunting (gun handling,) and such.


 

Beast-Handler

You got a way with the wild creatures and enjoy breeding them. Gain 25 tame slots and the hatchery .

Armorer

Strong bodied and with a keen eye for detail, you're as good with a sword as you are a hammer and anvil. Gain the weapons + & armorer work bench.

Industrialist

You've always been quite smart, understanding how things function to make grand machines. Gain the Fabricator, s+ station and electronic BP's.

Hunter

Deadly aim and a nack for adventure, Hunters gain ranged weapon allowances (no snipers or explosive weaponry,) and the bps for crafting all traps.

Assassin

Sneaky and sharp-eye'd you love the shadows and a clean line of sight. Gain the sniper rifle and special stealth allowances from partial invisibility to changing your look altogether.

Mage

Got a hankering for magic? Embrace your mystical might and test the limits of your mana. Gain use of staffs, wands, heavy magic and special mystic allowances.

Herbalist

Have a bit of a nack for potion making? Gain the alchemist table and pyrian alcemy bench to mess with the natural laws. Can garden and gets special kitchen benches and crop plots.

Grenadier

Destruction and loud noises have never bothered you. Wield explosive weaponry  and heavy armor to blast through foe...or sometiems friends by mistake.



Apprenticeships
 

Apprenticeships are grand opportunites to learn 50%, (of a Main Skill,) to add additional handiness to yourself. Being an apprentice allows a way to try out a class you may be more curious about, and assist your mentor in their crafts as you both grow in knowledge.

To take an apprenticeship:

You must find a mentor of that Main Class in-game, who has 75% of the reward items owned in their career. These players have a "Mentor" tag in the discord. They will teach you all that you know, and through this you will gain access to additional items and even tames.

You may only do 1 apprenticeship per character.



 

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Imagination is not only for children; it is the manifestation of mankind's greatest power, which is to envision the impossible, to make it possible

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