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Alchemist
Defying the Natural Laws
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Alchemists are a unique kind of brilliance, combining advanced understanding of magic, physics, and biological sciences. You will find yourself at home in Auros as you explore many new plants and herbs. Utilizing your knowledge, an alchemist doesn't merely plant crops and craft potions; they begin to manipulate matter - crafting mighty tames and even mutating / infusing the ones around them.
Class Difficulty: Moderate~Hard (Requires much crop growing, farming, harvesting and demand for your useful potions and alchemical creatures.)
Class Requirements
~ Okay with repetitive task such as farming , crafting etc.
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Class Tiers & Rank-Up's
Starter Kit
RPE Alchemy Bench
Crazy Potions Cauldron
RPE Cauldron
Pyria Alchemy Bench
Garden Bench
Garden Table
Kitchen Counter
Fish Trap
Ascendant Hide Armor
Metal Tools
LG Seamless S+ Crop Plot BP SQ
LG Seamless S+ Crop Plot BP TR
Class Perk
Playing God
Alchemists can create custom potions and mutate others on a dice roll.
Can tame Corrupted Creatures & the Ferox
Starter Tame: The Ferox
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Open An Potions Shop
+2500 gold
Hire 1 Person to Work for You
+3000 gold
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Mutate 2 People
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+5000 gold
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Craft Every Type of Hybrid Creature
(There's 16 of them
+6000 gold
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Sell 25 Potions
+1500 gold
Have an Apprentice
+3000 gold
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Craft the Incendarius
+5000 gold
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Have a Contract with a foreign Kingdom
+1000 gold
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