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Alchemist
Defying the Natural Laws

          Alchemists are a unique kind of brilliance, combining advanced understanding of magic, physics, and biological sciences. You will find yourself at home in Auros as you explore many new plants and herbs. Utilizing your knowledge, an alchemist doesn't merely plant crops and craft potions; they begin to manipulate matter - crafting mighty tames and even mutating / infusing the ones around them.

Class Difficulty: Moderate~Hard (Requires much crop growing, farming, harvesting and demand for your useful potions and alchemical creatures.)

Class Requirements
~ Okay with repetitive task such as farming , crafting etc.

Class Tiers & Rank-Up's

Starter Kit

RPE Alchemy Bench
Crazy Potions Cauldron
RPE Cauldron
Pyria Alchemy Bench
Garden Bench
Garden Table
Kitchen Counter
Fish Trap
Ascendant Hide Armor
Metal Tools
LG  Seamless S+ Crop Plot BP SQ
LG  Seamless S+ Crop Plot BP TR


 

Class Perk

Playing God


Alchemists can create custom potions and mutate others on a dice roll.

Can tame Corrupted Creatures & the Ferox

 

Starter Tame: The Ferox
 

Open An Potions Shop

+2500 gold


 

Hire 1 Person to Work for You

+3000 gold

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Mutate 2 People

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+5000 gold

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Craft Every Type of Hybrid Creature

(There's 16 of them

+6000 gold

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Sell 25 Potions

+1500 gold


 

Have an Apprentice

+3000 gold

 

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Craft the Incendarius

+5000 gold

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Have a Contract with a foreign Kingdom

+1000 gold

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Reward Submission

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Imagination is not only for children; it is the manifestation of mankind's greatest power, which is to envision the impossible, to make it possible

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